- For other uses, see barbarian.
"Barbarian creatures are generally slow, but have high Attack skills and hit points. While excellent in the early and midgame, the Barbarian creatures begin to falter towards the endgame. The early game advantage is accented in small and medium maps."
—Heroes II Manual
The Coliseum building grants defenders +2 morale.
All text is taken from the Heroes II manual.
|1||Goblin||A solid low level creature, packs of Goblins are a match for most level two creatures.|
|2||Orc||Though slow, Orcs provide range attack until Trolls can be recruited.|
|2+||Orc Chief||The upgrade to the Orcs gives them longer durabilty in combat.|
|3||Wolf||2 Attacks. Wolves are incredible offensive units, but they need to be used carefully because they cannot take damage well.|
|4||Ogre||Ogres are the anchor of the Barbarian units. Though tough, Ogres are very slow on the battlefield, making it difficult for them to attack.|
|4+||Ogre Lord||The upgrade to the Ogre not only adds speed, but a sizeable increase in hit points.|
|5||Troll||Regenerates. The ability to regenerate and strike at range makes trolls incredibly useful in castle sieges.|
|5+||War Troll||Regenerates. The Troll upgrade increases in damage and speed, while keeping the ability to regenerate.|
|6||Cyclops||Attack affects 2 spaces, 20% chance to Paralyze creatures. Cyclopes are powerful ground combatants.|
|This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.|
The Barbarian is the namesake class of the Barbarian faction. Barbarians are Might heroes, and start with 3 attack and 1 each of defense, spellpower, and knowledge, and the skill advanced Pathfinding.
- Primary skill When levelling up below level ten, the Barbarian has a 55% chance to increase attack, a 35% chance to increase defense, and a 5% chance each to increase spellpower and Knowledge. At level ten and beyond, it's 30% each for attack and defense and 20% for spellpower and knowledge.
- Secondary skills: The Barbarian is most likely to learn Pathfinding and Scouting, followed by Archery, Ballistics, Leadership, Logistics, and Navigation, followed by Diplomacy, Estates, and Luck, and least likely to learn Eagle Eye, Mysticism, and Wisdom. The Barbarian cannot learn Necromancy.