Azar Elk was born El Kazar, but the Beastmen he helped liberate preferred this more appropriate arrangement of his name: Azar meaning “to break” in Orc, and Elk in reference to a tremendous horned buck.
“Buck that breaks things”, Azar Elk, is a moniker which fits this clever warrior like a deerskin glove. Originally an officer in the prestigious caste of the Seven Cities’ Mageblades, he was shocked by the harsh treatment inflicted upon the Beastmen fighting under him. He turned against his Wizard masters and followed his troops in their desertion, and exile. Eventually, they sailed east to join the Orc tribes of the Pao Islands.
Azar is a clever mastermind and an expert on the battlefield, knowing exactly how to use the speed and mobility of his Beastmen allies to their best advantage. The Orcs think of him as one of their own, in spite of the fact that he still uses an occasional arcane spell when the occasion calls for it.
Azar Elk appears only in Might & Magic: Heroes VI.