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The Asylum is the town type associated with Chaos in Heroes of Might and Magic IV.

LoreEdit

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ClassesEdit

CreaturesEdit

BuildingsEdit

BasicEdit

 
Village hall Asylum Heroes IV Town hall Asylum Heroes IV City hall Asylum Heroes IVTavern Asylum Heroes IVPrison Asylum Heroes IV
Village hall Town hall City hallTavernPrison
Provides 500 gold per day. It is required before you can build any other town structure. Provides 750 gold per day. Provides 1000 gold per day.Allows the recruitment of heroesHolds captured enemy heroes.*

Requires:

N/A

Requires:

10 wood
10 ore
2500 gold

Requires:

10 wood
10 ore
5 gems
5 crystals
2500 gold
Town hall

Requires:

2 wood
500 gold

Requires:

N/A

Fort Asylum Heroes IVCitadel Asylum Heroes IVCastle Asylum Heroes IVCaravan Asylum Heroes IVShipyard Asylum Heroes IV
FortCitadelCastleCaravanShipyard
Builds a level one city wall. It is required to build 1st level creature dwellings.Builds a moat and level two city wall.Builds a keep and level three city wall.Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.Builds ships, and allows caravans to travel across bodies of water.

Requires:

20 wood
20 ore
5000 gold

Requires:

10 wood
10 ore
7500 gold
Fort

Requires:

10 wood
10 ore
7500 gold
Citadel

Requires:

10 wood
4000 gold
Fort

Requires:

20 wood
2000 gold
Fort
 


OtherEdit

 
Mana vortex Asylum Heroes IV Battle academy Asylum Heroes IV Rogue's guild Asylum Heroes IVThieves gauntlet Asylum Heroes IVEye of Chaos Asylum Heroes IV
Mana vortex Battle academy Rogue's guildThieves gauntletEye of Chaos
Temporarily gives the hero twice their normal number of spell points. Provides each hero with +1,000 experience. Sells Greatswords, Crossbows, Vials of Acid, Demon Fire, and Potions of Restoration, Immortality, and Mana.Increases the hero's Melee Attack by 3 and Ranged Attack by 2.Provides 3000 gold per day. Also, the strength of all Chaos Magic spells are increased by 50%.

Requires:

1 crystal
1 mercury
1 sulfur
1 gem
1000 gold
Sorcerer's guild level 2

Requires:

5 wood
5 ore
2000 gold
Fort

Requires:

4 wood
10 ore
3000 gold

Requires:

6 ore
1000 gold
Fort

Requires:

Grail
 


Mage guildEdit

 
Sorcerer's guild level 1 Asylum Heroes IV Sorcerer's guild level 2 Asylum Heroes IV Sorcerer's guild level 3 Asylum Heroes IVSorcerer's guild level 4 Asylum Heroes IVSorcerer's guild level 5 Asylum Heroes IV
Sorcerer's guild level 1 Sorcerer's guild level 2 Sorcerer's guild level 3Sorcerer's guild level 4Sorcerer's guild level 5
Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points. Teaches 2 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.Teaches 1 Level Five Chaos Magic spell. Heroes who visit or spend the night recover 100% of their spell points.

Requires:

2 wood
2 ore
1 sulfur
1000 gold

Requires:

1 sulfur
1000 gold
Sorcerer's guild level 1

Requires:

1 sulfur
1000 gold
Sorcerer's guild level 2

Requires:

1 sulfur
1000 gold
Sorcerer's guild level 3

Requires:

1 sulfur
1000 gold
Sorcerer's guild level 4

Hall of the Dead Asylum Heroes IVWitch hall Asylum Heroes IV
Hall of the DeadWitch hall
Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.

Requires:

2 wood
2 ore
2 sulfur
2500 gold
Sorcerer's guild level 1

Requires:

2 wood
2 ore
2 crystal
2500 gold
Sorcerer's guild level 1
 


Creature productionEdit

 
Den of thieves Asylum Heroes IV Orc towers Asylum Heroes IV Statuary garden Asylum Heroes IVLabyrinth Asylum Heroes IVBlack wood Asylum Heroes IV
Den of thieves Orc towers Statuary gardenLabyrinthBlack wood
Generates Bandits. Generates Orcs. Generates Medusas. Building the Statuary Garden prevents the construction of the Labyrinth.Generates Minotaurs. Building the Labyrinth prevents the construction of the Statuary Garden.Generates Nightmares. Building the Black Wood prevents the construction of the Volcanic Vent.

Requires:

1500 gold
Fort

Requires:

1500 gold
Fort

Requires:

6 ore
3000 gold
Sorcerer's guild level 1
Den of thieves or orc towers

Requires:

3 gems
3000 gold
Den of thieves or orc towers

Requires:

14 wood
5 mercury
6250 gold
Caravan
Statuary garden or labyrinth

Volcanic vent Asylum Heroes IVHydra pond Asylum Heroes IVDragon cave Asylum Heroes IV
Volcanic ventHydra pondDragon cave
Generates Efreeti. Building the Volcanic Vent prevents the construction of the Black Wood.Generates Hydras. Building the Hydra Pond prevents the construction of the Dragon Cave.Generates Black Dragons. Building the Dragon Cave prevents the construction of the Hydra Pond.

Requires:

14 ore
5 sulfur
6250 gold
Rogue's guild
Statuary garden or labyrinth

Requires:

16 wood
20 mercury
6 sulfur
4 crystal
14000 gold
Witch hall
Black wood or volcanic vent

Requires:

6 wood
6 ore
30 sulfur
14000 gold
Hall of the Dead
Black wood or volcanic vent
 


Asylum (H4)

Asylum towns (without Fort (west), Fort (north), Citadel (east), Castle (south).


Asylum
Town creatures
Bandit · Orc · Medusa · Minotaur · Nightmare · Efreet · Hydra · Black dragon
Other creatures
Troglodyte · Pirate · Troll · Evil eye · Goblin knight (TGS) · Megadragon (WOW)