The Asylum is the town type associated with Chaos in Heroes of Might and Magic IV. It is the sporadic and unorganized home of Chaos. Everything is built in wicked ways and structures look convoluted, slightly reminiscent of rococo. The natural terrain for the Asylum and its creatures is the marshy decaying wood area.
Teaches 3 Level One Chaos Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 3 Level Two Chaos Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Three Chaos Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Four Chaos Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 1 Level Five Chaos Magic spell. Heroes who visit or spend the night recover 100% of their spell points.
Requires:
2 wood 2 ore 1 sulfur 1000 gold
Requires:
1 sulfur 1000 goldSorcerer's guild level 1
Requires:
1 sulfur 1000 goldSorcerer's guild level 2
Requires:
1 sulfur 1000 goldSorcerer's guild level 3
Requires:
1 sulfur 1000 goldSorcerer's guild level 4
Hall of the Dead
Witch hall
Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.
Teaches Nature Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.