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Artificer is the class-specific skill of the Wizards of the Academy town in Heroes of Might and Magic V.

Effects[]

Artificer allows the construction of artifacts that can be equipped by the units.

  • Basic Artificer allows the hero to create creature equipment of the first level.
  • Advanced Artificer allows the hero to create creature equipment of the second level.
  • Expert Artificer allows the hero to create creature equipment of the third level.
  • Ultimate Artificer reduces the price of creating creature equipment by half.

The Wizard can create artifacts with various effects. To craft them, the hero has to use an appropriate amount of resources for each effect: 5 for first, 10 for second and 15 for third effect. The artifacts have an efficiency, which depends on the Wizard's Knowledge level (capped at Knowledge 60), with every effect starting at Knowledge level 1:

Name Effect Resource 1 Resource 2 Efficiency
Armor crushing Decreases enemy Defense on attacking. Ore Sulfur -(1 + Knowledge / 15)
Speed Increases Speed. Mecury
Luck Increases Luck. Wood Crystal 1 + Knowledge / 10
Morale Increases Morale. Ore Sulfur
Health Increases maximum Hit Points. Wood Gems 1 + Knowledge / 5
Piercing Increases Attack. Ore Crystal 1 + Knowledge / 4
Defense Increases Defense. Wood
Haste Increases Initiative. Mercury Sulfur 1% * Knowledge (capped at 50)
Magic Protection Increases Magic Resistance. Wood Gems Special


Knowledge to Magic Protection
0 0% 1 6% 2 13% 3 19% 4 25% 5 29% 6 34% 7 37% 8 41% 9 44%
10 47% 11 49% 12 52% 13 54% 14 56% 15 58% 16 60% 17 61% 18 63% 19 64%
20 66% 21 67% 22 68% 23 69% 24 70% 25 71% 26 72% 27 73% 28 74% 29 75%
30 76% 32 77% 33 78% 35 79% 37 80% 39 81% 41 82% 45 83% 49 84% 60 85%

Skill rates[]

Only the Wizard class can learn Artificer skill, at 10% probability.

Abilities[]

Icon Name Description Unlocks Notes
Original / Hammers of Fate Tribes of the East
Consume artifact Special combat ability. Allows the Wizard to consume artifacts equipped on friendly creature to heal and resurrect it in combat. Tear of Asha vision (Luck) Arcane excellence (Sorcery)
Tremors (War Machines) Retribution (Leadership)
Magic mirror Every damaging or cursing spell cast by the enemy has a chance to be randomly reflected to some other target, including enemy units. Sap magic (Destructive Magic) Galib is a specialist in this ability, as redirected spells will more likely affect enemy troops.
Erratic mana (Sorcery) Retribution (Leadership)
Power of Endurance (Defense) Banish (Summoning Magic)
Seal of Darkness (Dark Magic)
Suppress Light (Light Magic)
Mark of the Wizard Special combat ability. The caster binds themselves to the target with Mark of the Wizard until the end of combat so that each subsequent spell striking that target has its effect doubled and costs as much mana as needed for this double effect. Moreover every spell striking another creature will affect this target as well. If there is not enough mana, the effect is not doubled. Wall of fog (Summoning Magic) Exorcism (Summoning Magic)
Fiery wrath (Destructive Magic) Remote control (War Machines)
Cold steel (Attack)
Teleport assault (Logistics)
Arcane omniscience All spells in existence will be written to the hero's spellbook and the hero will be able to cast them on expert level. This is the ultimate Artificer skill; it does not unlock other abilities, but it requires abilities from other skills: This skill lets the hero cast all ordinary spells; mass and empowered spells are not added to the spellbook.
  • graduate
  • cold steel
  • erratic mana
  • wall of fog

Bonuses[]

  • Galib, is a specialist in magic mirror ability, for any hostile spell redirected will more likely affect an enemy than a friendly unit.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy