"With your successful retrieval of the artifact, Kraeger has fled to the west, towards Glaive Island, where the next piece of the artifact is said to be hidden. Unfortunately, Kraeger has discovered a secret way through the Darkscale Mountains, and is well ahead of you. You face a choice of perils...
You may wish to follow Kraeger along the hidden path known as the Abyss, but you will face mortal perils. Nonetheless, this is the faster route. Your other choice is to circle the mountains, through the forests to the south and west. These are elven lands, however, and there are those within who might take great affront should your forces disturb their shadowed glens."
The Arrow's Flight is the third scenario of the The Price of Loyalty campaign in Heroes of Might and Magic II: The Price of Loyalty. This and the next scenario, The Giant's Pass, represent a longer path to Aurora Borealis than the Abyss, but it will give the player two advantages for later scenarios: a wood bonus, which guarantees a daily shipment of two wood, and the elven alliance, which means that all neutral elf and grand elf stacks will join them.
The sorceresses to the northeast are rebelling! For the good of the empire you must quash their feeble uprising on your way to the mountains.OffBck
On their way to the mountains, The Empire's army battles against the knights and sorceresses in the elven lands. One of the men find and old elf with shackles on his feet, trying to free himself with a rock. The soldiers free him, and the elf tells them he is a deserter from Drakonia's army, and that the woman has enslaved his people. When they march on Drakonia, he tells them that he is Ilthanis, king of the elves.
Walkthrough[]
The Empire starts at the bottom of the map with a single Wizard castle and hero, who is equipped with the Breastplate of Anduran. The red player in the northwest has one Knight castle, one town, and one hero. The green player starts in the northeast with two Sorceress castles, one town, and two heroes, one of which is Drakonia. None of the towns or heroes start with much in the way of creatures. At one point, the men free a captured elf and receive an Ice Cloak, a useful item.
Take logistics as the starter reward, if the player plans to use the Wizard as the main hero; otherwise, take the other two.
Conserving units is of vital importance, as combing initial forces with knight forces will only slow the player down. The armies need to last until the last battle. Therefore, using a might hero such as Knight/Barbarian is recommended over mages. Quickly take the gold mine to the east, then ore and wood nearby. If the player has kept the gold from treasure chests and gems, they should be able to get the cloud castle building on the third week.
During the second or third week, the player should be heading north and take both Knight castles down, but before that, take down the cyclops and retrieve the tent password. The Sorceress to the east is blocked by a barrier which can be unlocked. Be sure to get Titans on the fourth or fifth week before passing through, and the two Sorceress castles will fall quickly to the might of your titans!