Archery is a secondary skill in Heroes of Might and Magic IV. It increases a hero's Ranged Attack.
Levels[]
Basic[]
Basic Archery gives the hero a Ranged Attack of 10. It requires the hero to learn Basic Combat skill.
Advanced[]
Advanced Archery increases the hero's Ranged Attack to 15, and divides the natural defense of enemy creatures by 1.5. Archery never reduces an enemy creature's defense below 10, and never reduces an enemy hero's defense. Heroes with Advanced Archery do full damage with ranged attacks against defenders behind castle walls and other obstacles. It requires the hero to learn Basic Archery.
Expert[]
Expert Archery increases the hero's Ranged Attack to 20, and divides the natural defense of enemy creatures by 2. Archery never reduces an enemy creature's defense below 10, and never reduces an enemy hero's defense. Heroes with Expert Archery do full damage at any range and full damage to enemies behind castle walls and other obstacles. It requires the hero to learn Advanced Combat and Advanced Archery.
Master[]
Master Archery increases the hero's Ranged Attack to 30, and divides the natural defense of enemy creatures by 2. Archery never reduces an enemy creature's defense below 10, and never reduces an enemy hero's defense. Heroes with Master Archery shoot before an enemy ranged troop can retaliate, do full damage at any range, and do full damage to enemies behind castle walls and other obstacles. It requires the hero to learn Expert Archery.
Grandmaster[]
Grandmaster Archery increases the hero's Ranged Attack to 30, and divides the natural defense of enemy creatures by 2. Archery never reduces an enemy creature's defense below 10, and never reduces an enemy hero's defense. Heroes with Grandmaster Archery shoot before any ranged troop can retaliate, and shoot a second time after they retaliate. They also do full damage at any range and full damage to enemies behind castle walls and other obstacles. It requires the hero to learn Expert Combat and Master Archery.
This is the final level of Archery skill, and does not unlock any additional skills. The hero can instead develop the Combat skill, if needed.
Bonuses[]
Combat has related artifacts, structures and spells that also increase potency, by having:
- precision/mass precision spell cast
- wrestling pits built in Stronghold town
- Thieves' guild built in Asylum town
- chest artifact scale mail of strength equipped
- ranged artifact equipped:
- longbow
- crossbow
- war sling
- Valder's crossbow of sloth
- sniper's crossbow
- throwing spear
- spear of the centaur
- barbarian throwing club
- nomad bow
- emerald bow
- horned bow
- Bow of the Elf King