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For other uses, see archer.
ArcherMM7 icon

The archer's icon

"Like Paladins, the Archer is a hybrid of the Knight and Sorcerer classes. Archers may learn to use all weapons except the mace, (specializing in the bow, of course) but they may never learn the shield or plate armor skills. They are compensated with the ability to learn magic from the elemental schools. The greater realms of Light and Dark can be learned on their second promotions, but they will never be very skilled in them."

The Archer is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Like the name suggests, they are masters with the bow, but may also supplement their fighting abilities with magic. They start with 30 hit points and 5 spell points, and gain 3 hit points and 1 spell point per level.

Skills[]

The default skills of the archer class are bow and air magic.

Skill Basic Expert Master Grand
Weapons
Sword Yes Yes No No
Axe Yes Yes No No
Staff Yes No No No
Spear Yes Yes Yes No
Dagger Yes Yes No No
Bow Yes Yes Yes No
Mace No No No No
Unarmed Yes No No No
Armor
Leather Yes Yes Yes No
Chain Yes Yes Yes No
Plate No No No No
Shield No No No No
Dodging Yes Yes No No
Magic
Fire Yes No No No
Water Yes No No No
Air Yes No No No
Earth Yes No No No
Spirit No No No No
Mind No No No No
Body No No No No
Dark No No No No
Light No No No No
Miscellaneous
Disarm Trap Yes Yes No No
Perception Yes Yes Yes No
Merchant Yes Yes No No
Learning Yes Yes Yes No
Meditation Yes Yes No No
Body Building Yes Yes No No
Identify Item No No No No
Repair Item Yes Yes No No
Identify Monster No No No No
Armsmaster Yes Yes No No
Stealing No No No No
Alchemy No No No No

Promotion[]

To be promoted to Warrior Mages, archers must seek out Steagal Snick in AvLee and complete his quest to go to the Red Dwarf Mines and make sure that the medusas are trapped on the bottom level.

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