- For other uses, see archer.
"Like Paladins, the Archer is a hybrid of the Knight and Sorcerer classes. Archers may learn to use all weapons except the mace, (specializing in the bow, of course) but they may never learn the shield or plate armor skills. They are compensated with the ability to learn magic from the elemental schools. The greater realms of Light and Dark can be learned on their second promotions, but they will never be very skilled in them."
The Archer is one of the nine starting classes in Might and Magic VII: For Blood and Honor. Like the name suggests, they are masters with the bow, but may also supplement their fighting abilities with magic. They start with 30 hit points and 5 spell points, and gain 3 hit points and 1 spell point per level.
Skills[]
The default skills of the archer class are bow and air magic.
Skill | Basic | Expert | Master | Grand |
---|---|---|---|---|
Weapons | ||||
Sword | ||||
Axe | ||||
Staff | ||||
Spear | ||||
Dagger | ||||
Bow | ||||
Mace | ||||
Unarmed | ||||
Armor | ||||
Leather | ||||
Chain | ||||
Plate | ||||
Shield | ||||
Dodging | ||||
Magic | ||||
Fire | ||||
Water | ||||
Air | ||||
Earth | ||||
Spirit | ||||
Mind | ||||
Body | ||||
Dark | ||||
Light | ||||
Miscellaneous | ||||
Disarm Trap | ||||
Perception | ||||
Merchant | ||||
Learning | ||||
Meditation | ||||
Body Building | ||||
Identify Item | ||||
Repair Item | ||||
Identify Monster | ||||
Armsmaster | ||||
Stealing | ||||
Alchemy |
Promotion[]
To be promoted to Warrior Mages, archers must seek out Steagal Snick in AvLee and complete his quest to go to the Red Dwarf Mines and make sure that the medusas are trapped on the bottom level.