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The archer is the second-tier unit of the Haven faction in Heroes of Might and Magic V. It can be upgraded into the marksman or, with the Tribes of the East expansion, the crossbowman.

Archers are useful in battle to weaken the enemy ranks before melee combat. The archers of the Griffin Empire excel in the art of overwhelming the enemy with barrages of arrows.OffBck

Abilities

  • Shooter - Creature has a ranged attack. When distance to target is longer than half of the battlefield, the target suffers only half the normal damage. Shooter cannot use ranged attack when blocked by enemy creature.
  • Scatter Shot - Creature can barrage a 3x3 area with multiple arrows, doing half of its normal damage to all creature in that area.

Strategy

The archer is Haven's basic range creature. They should be combined with footmen/squires for protection. The Scatter shoot is best used on weaker creatures. Peasants are perfect to be trained into archer, because one will need the numbers.

Notes

  • Archers act as guards in Haven's watch towers and keep.


Haven
Basic creatures
Peasant · Archer · Footman · Griffin · Priest · Cavalier · Angel
Upgraded creatures
Conscript · Marksman · Squire · Imperial griffin · Inquisitor · Paladin · Archangel
Alternate upgrades
Brute · Crossbowman · Vindicator · Battle griffin · Zealot · Champion · Seraph
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