The great Arch Devils rise from their fiery realm to lead the infernal armies. They have the ability to teleport on the field of battle, so no enemy can escape their savagery. Arch Devils can summon Pit Lords to fight for their cause.
A decent stat improvement is coupled with a useful ability. Summoning pit lords will provide the army with a few strong creatures to fight the enemy, with Vorpal Swords and the ability to cast Fireball. This upgrade will give the Inferno army the hard-hitting leader it needs.
- Large Creature - This creature is bigger than others and occupies four squares on the field.
- Flyer - This creature can move on to any free tile on the battlefield during its turn, regardless of the obstacles in the way.
- Demonic - This creature belongs to Inferno. The Chain shot (Succubus Mistress ability) does not affect it but it is vulnerable to Holy Word spell.
- Summon Pit Lords - Once during the combat creature can summon Pit Lords to replace its killed friends. Number of Pit Lords summoned depends on the number of creatures who use this ability (activated ability). Provided the dead stack had enough hit points (120 per summoned Pit Lord), up to 2 Pit Lords are summoned for each Archdevil.
|Imp · Horned demon · Hell hound · Succubus · Hell charger · Pit fiend · Devil|
|Familiar · Horned overseer · Cerberus · Succubus mistress · Nightmare · Pit lord · Arch devil|
|Vermin · Horned grunt · Firehound · Succubus seducer · Hell stallion · Pit spawn · Arch demon|