Might and Magic Wiki

Arcane Magic is a secondary skill in Heroes of Might and Magic: Olden Era.

The hero can learn tier X Arcane spells, without visiting a Mage Guild. Arcane spells cost -Y mana and gain +1 level.OffBck

Effects[]

Arcane Magic allows the hero to learn higher-level Arcane Magic spells and increases their proficiency in Arcane spells.

  • Basic Arcane Magic allows the hero to learn tier 3 spells and increases the level of all Arcane spells by 1.
  • Advanced Arcane Magic allows the hero learn tier 4 spells, reduces the mana cost of Arcane spells by 2, and increases the level of all Arcane spells by 1.
  • Expert Arcane Magic allows the hero learn tier 5 spells, reduces the mana cost of Arcane spells by 2, and increases the level of all Arcane spells by 1.

Subskills[]

Icon Name Level Description
Scholar Synergy: Doreath Advanced +4 Spell Power when casting Arcane spells. An additional +1 for each other Magic School known.
All Life is Endless Advanced +30% healing and revival from friendly creature abilities and hero spells in battle. This bonus is doubled if the hero knows "Summon Avatar".
Purest Thought Advanced –1 level to all enemy Arcane spells.
Arcane Teachings Expert +1 level to all Arcane spells.
Mana Flex Expert Spells cost –2 mana.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy