Arcane magic is a magic school in Might and Magic III: Isles of Terra. It is available to sorcerers and archers.
Spells[]
Level 1[]
- Light: Costs 1 spell point. Lights up dark dungeons and caves.
- Awaken: Costs 1 spell point. Awakens all sleeping members of the party.
- Detect Magic: Costs 1 spell point. Shows the amount of charges in a magic item.
- Elemental Arrow: Costs 2 spell points. Does 8 fire, cold, electricity, or acid damage to one monster.
Level 2[]
- Energy Blast: Costs 1 spell point per level, and 1 gem. Does 2-6 energy damage per caster level to one monster.
- Sleep: Costs 3 spell points and 1 gem. Tries to put monsters to sleep. Hitting the monster breaks the spell. Doesn't affect undead.
Level 3[]
- Create Rope: Costs 3 spell points. Lets the party climb into pits without a rope.
- Toxic Cloud: Costs 4 spell points and 1 gem. Does 10 poison damage to a group of monsters.
Level 4[]
- Jump: Costs 4 spell points. Moves the party two spaces ahead.
- Acid Stream: Costs 5 spell points. Does 25 acid damage to one monster.
Level 5[]
- Levitate: Costs 5 spell points. Lets the party levitate to avoid traps.
- Wizard Eye: Costs 5 spell points and 2 gems. Displays a map of the party's surroundings in the upper right corner for the rest of the day.
Level 6[]
- Identify Monster: Costs 5 spell points. Shows the hit points, AC, attacks per round, and special abilities of monsters in combat.
- Lightning Bolt: Costs 2 spell points per level, and 2 gems. Does 4-6 electric damage per caster level to a group of monsters.
Level 7[]
- Lloyd's Beacon: Costs 6 spell points and 2 gems. Sets a beacon at the party's current location. When the spell is cast again, the party can either place a new beacon, or travel back to their previous one.
- Power Shield: Costs 2 spell points per level, and 2 gems. Reduces damage done to the character by an amount equal to caster level.
Level 8[]
- Detect Monster: Costs 6 spell points. Shows number and location of nearby monsters.
- Fireball: Costs 2 spell points per level, and 2 gems. Does 3-7 fire damage per caster level to a group of monsters.
Level 9[]
- Time Distortion: Costs 8 spell points and 3 gems. Randomly teleports the party to a nearby safe location.
- Feeble Mind: Costs 8 spell points. Makes a group of monsters unable to attack. Doesn't affect undead.
Level 10[]
- Teleport: Costs 10 spell points. Moves the party up to nine spaces ahead.
- Finger of Death: Costs 10 spell points and 4 gems. Targeted monster must resist against magic or die.
Level 11[]
- Super Shelter: Costs 15 spell points and 5 gems. Lets the party rest in unsafe areas.
- Dragon Breath: Costs 3 spell points per level, and 5 gems. Hits all monsters with fire, cold, electricity, or acid, doing 5 damage per caster level.
Level 12[]
- Recharge Item: Costs 15 spell points and 10 gems. If successful, it adds 1-6 charges to an item. Maximum number of charges on an item is 63. If not successful, it drains charges from the item.
- Fantastic Freeze: Costs 15 spell points and 5 gems. Hits a group of monsters, doing 40 cold damage.
Level 13[]
- Duplication: Costs 20 spell points and 50 gems. Tries to copy an item. Only works on items of level 1-4. In case of failure, the item can be destroyed.
- Disintegrate: Costs 25 spell points and 8 gems. A group of monsters take minor energy damage. Then, they must resist against magic or die.
Level 14[]
- Etherealise: Costs 30 spell points and 8 gems. Allows party to walk through doors or thin walls.
- Dancing Sword: Costs 3 spell points per level, and 10 gems. Does 6-14 physical damage per caster level to a group of monsters.
Level 15[]
- Enchant Item: Costs 15 spell points and 10 gems. Has a chance of turning basic weapons into magical ones.
- Incinerate: Costs 35 spell points and 10 gems. Does 250 fire damage to one monster.
Level 16[]
- Mega Volts: Costs 40 spell points and 10 gems. Does 150 electric damage to a group of monsters.
- Inferno: Costs 75 spell points and 10 gems. Does 250 fire damage to a group of monsters.
Level 17[]
- Implosion: Costs 100 spell points and 20 gems. Does 1000 energy damage to one monster.
- Star Burst: Costs 200 spell points and 20 gems. Hits all monsters for 500 physical damage.