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"And I can guess what "justice" awaits me in the Silver Cities. The Circle has a weakness for purifying effects of fire."
Raven, when talking to Galib

An Island of One's Own is a scenario Heroes of Might and Magic V.

Walkthrough[]

After a civil war, the Necromancers fled from the Seven Cities and found Heresh. Among them are Raven and Cero, who found a small island where they can study. However, the Wizards still hunt them and there is a problem with the neighbours. Raven needs to focus on defeating the neighbours. There are three enemies, all who want power and land, so they will fight her and each other. Each town is on the other side of the map, so sailing there will take some time, if the whirlpools are not used. There are many islands, on which are many treasures, dwellings, mines and some artifacts.

After capturing all cities, the Wizards (Nur, Faiz, Havez and Galib) arrive. Galib tells Raven of her crimes and needs her to come to be judged. Naturally, Cero and her disagree, so the conflict must be settled in blood. All 4 Wizards will come to the islands and will attack. Raven needs to repel the Wizards, so after completing the last task, Cero praises her for the victory, as they can now study without the Wizards' tracking them.

Towns[]

Strategy[]

This map will take a lot of time. There are 3 steps on completing it:

  1. Raven needs to raise an army, consisted of lower-level Necropolis creatures. On her way to get the cities, she can raise additional troops.
  2. After leaving an island, a hero can be bought and be trained. There are islands around with a number of treasure chests, which should increase the hero's levels. In addition, the towns must be constructed over time.
  3. Conquering the last town triggers the script where the Wizards will come to the islands to attack. Taking everything into account, the hero should defend their towns well. The Wizards don't even have to attack, giving the hero a chance of preparing themselves before defeating them.
Heroes V scenarios
Original game
The Queen The Queen - Rebellion - The Siege - The Trap - The Fall of the King
The Cultist The Betrayal - The Promise - The Conquest - The Ship - Agrael's Decision
The Necromancer The Temptation - The Attack - The Invasion - The Regicide - The Lord of Heresh
The Warlock The Clanlord - The Expansion - The Cultists - The March - Raelag's Offer
The Ranger The Refugees - The Emerald Ones - The Defense - The Archipelago - The Vampire Lord
The Mage The Defiant Mage - The Liberation - The Triumvirate - The Alliance - Zehir's Hope
Non-campaign scenarios A Tear for Ossir - An Island of One's Own - Defiance - Diplomat - Dragon Knight - Falcon's Last Flight - Hot Pursuit - Maahir's Gambit - Refugee
Heroes of Might and Magic V: Hammers of Fate
Freyda's Dilemma Rebels - The Suspicion - Duncan - Negotiations - The Choice
Wulfstan's Defiance The Border Zone - The Ambush - The Guerrillas - The Brothers - Laszlo
Ylaya's Quest The Spy - The Break - The Meeting - Dragons - The Decoupling
Non-campaign scenarios In search for power - Iron Throne - New Enemies - Temptation - The Union
Heroes of Might and Magic V: Tribes of the East
Rage of the Tribes A Murder of Crows
The Will of Asha Last Soul Standing - The Grim Crusade - The Bull's Wake - Beasts and Bones - Heart of Darkness
To Honour Our Fathers Collecting Skulls - One Khan, One Clan - Father Sky's Fury - Mother Earth's Wisdom - Hunting the Hunter
Flying to the Rescue Dark Ways and Deeds - Tearing the Veil - Summoning the Dragon - A Flamboyant Exit
Non-campaign scenarios A Quest for a Beauty - Agrael's Trial - Battle Cry Freedom - Death Feud - Hate Breeds Hate - The Cup of Thunder - The Days of Fire
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