In the Heroes of Might and Magic series, the alignment is a characteristic of a faction. The alignment of a faction tells about its motives and philosophy, and the paths it chooses to reach its goals.
Heroes III Edit
There are three alignments in Heroes III:
- Good (Castle, Rampart, Tower)
- Evil (Inferno, Necropolis, Dungeon, Heavenly Forge)
- Neutral (Stronghold, Fortress, Conflux, all neutral creatures)
The alignment has almost no direct impact on the gameplay, and it is mostly used in the campaign storyline for obvious reasons. The only things in the game which are affected by alignment are the Altars of Sacrifice, the Angelic Alliance, and a few of the Magical Terrains.
Heroes have the same alignment as the towns with which they are associated, not the towns in which they are hired. The Castle heroes, Knights and Clerics, will still be good when hired in a Dungeon town, for instance.