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Lord Alberon is a major character in Voyage Home, one the official campaigns included in Heroes of Might and Magic II: The Price of Loyalty. The liege lord of Gallavant, he reigns over a kingdom, treating his subjects fairly and honourably.

In the concluding act of the campaign, Gallavant is forced to make a difficult, irrevocable decision: side with Lord Alberon, his just and noble sovereign, or betray him to assist his estranged sister Drakonia in her rebellious cause.

Gameplay[]

The decision to side with or betray Lord Alberon determines the course of the campaign. If Gallavant chooses to remain loyal to Alberon after defeating Martine in Pirate Isles, the King and Country scenario concludes the campaign: Lord Alberon is playable in this instance. If Gallavant sides with Drakonia, Blood is Thicker becomes the final mission, in which Alberon serves as the main enemy.[1][2]

Either way, his statistics do not change: in both variants of the map, he is a Knight hero at level 5, with 5000 experience points and the Basic Ballistics, Advanced Leadership and Advanced Estates skills. He begins with Swordsmen, Crusaders and Veteran Pikemen in both missions - a higher number in Blood Is Thicker than in King and Country. Unlike Gallavant, it is possible to lose Lord Alberon in King and Country and still win the map.[1][2]

Biography[]

For many years, Alberon acted as Gallavant's liege lord, treating him well. Experiencing difficulties with pirate raids on his kingdom over time, Alberon dispatched Gallavant to the outer isles, but a "ferocious a sudden storm" wrecked the Knight's ship.[3] Gallavant battled his way through the pirates (led by Martine) and reached the mainland, only to find that Alberon's realm had been plunged into civil war - incited by his Necromancer sister, Drakonia. As chaos gripped the kingdom, Gallavant was forced to choose between his lord and his family.[4]

Wiki-Choice

"Now I must decide: should I remain loyal to my Lord Alberon…?"
Gallavant

This section covers a point in the storyline with two or more possible outcomes. The events are canonically ambiguous or unconfirmed, and the below should not be considered Might and Magic lore unless a correct outcome becomes clear.

King and Country outcome[]

Gallavant may have sided with Lord Alberon, who would have appreciated his loyalty despite declaring the war a terrible one for his kingdom. Together, the two Knights would defeat Drakonia, carting her back to the Citadel in chains to be held in prison until death. Gallavant would express that he had made peace with his decisions, but would sorely wish the conflict had not led to bloodshed.[1]

Blood is Thicker outcome[]

Alternatively, he may have sided with Drakonia, betraying Lord Alberon. United, the siblings would succeed in their destructive cause, conquering the realm. Alberon would be despondent upon learning of Gallavant's betrayal, greeting him with a "betrayed look" Gallavant would never forget, despite his ultimate triumph.[2]

Gallery[]

Trivia[]

  • It appears that the sword-wielding Knight depicted on the front cover of Heroes II: The Price of Loyalty's game box is supposed to be Alberon: no other heroes resemble the character.

Appearances[]

Sources[]

  1. 1.0 1.1 1.2 Heroes of Might and Magic II: The Price of Loyalty. Cyberlore Games. Mission: King and Country (scenario, in English). 1997.
  2. 2.0 2.1 2.2 Heroes of Might and Magic II: The Price of Loyalty. Cyberlore Games. Mission: Blood is Thicker (scenario, in English). 1997.
  3. Heroes of Might and Magic II: The Price of Loyalty. Cyberlore Games. Mission: Stranded (scenario, in English). 1997.
  4. Heroes of Might and Magic II: The Price of Loyalty. Cyberlore Games. Mission: Pirate Isles (scenario, in English). 1997.


Heroes of Might and Magic II: The Price of Loyalty
Heroes Viscount KraegerIbn FadlanGallavantLord AlberonDrakoniaMartineJarkonas IJarkonas VIJosephCrazy Uncle IvanSolmyr
Campaigns The Price of LoyaltyVoyage HomeDescendantsWizard's IsleWizard's Land
Terms Alchemist's towerAnduranArenaArtifactsBattle Garb of AnduranElemental AltarsHarondaleHut of the MagiJailKingdom of JarkonasMermaidTraveller's tentLord Alberon's KingdomShrouded IslesSirensStablesThe Empire