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The air elemental is a neutral creature in Might & Magic: Heroes VII.

Fierce winds that follow the dragon-veins along deep chasms, the cliffs of high mountains, or wide-open plains can collect and carry powerful motes of elemental energy. These have been observed to condense and generate Air Elementals. Spontaneous appearances are also associated with the the most violent storms, hurricanes, and tornadoes that lash the surface of Ashan.

Abilities

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Immune to Air

The creature cannot be the target of negative Air spells or effects. Air damage from enemy attacks are halved.

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Vulnerable to Earth

The creature suffers +25% more Earth damage.

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Strike and Return

The creature flies back to it initial position after attacking if this position is still accessible.

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