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These are the Air Magic spells in Might and Magic VII: For Blood and Honor.
Normal level[]
Wizard Eye: Costs 1 spell point. Causes the Automap to reveal the location of points of interest. Duration is 1 hour per skill point.
- Normal: Locations of creatures are shown.
- Expert: Location of treasure is shown.
- Master: Other points of interest are indicated.
- Grandmaster: Casting cost is zero.
Feather Fall: Costs 2 spell points. Slows the party’s rate of descent so it doesn’t take damage from falls.
- Normal: Duration is 5 minutes per skill point.
- Expert: Duration is 10 minutes per skill point.
- Master: Duration is 1 hour per skill point.
- Grandmaster: Faster recovery rate.
Air Resistance: Costs 3 spell points. Increases all characters' resistance to Air Magic. Duration is one hour per skill point.
- Normal: +1 resistance per skill point.
- Expert: Resistance increase is doubled.
- Master: Resistance increase is tripled.
- Grandmaster: Resistance increase is quadrupled.
Sparks: Costs 4 spell points. Fires small balls of lightning which bounce around until they hit something or dissipate. Each spark does 2 points of damage plus 1 per skill point.
- Normal: Three sparks are cast.
- Expert: Faster recovery. Five sparks are cast.
- Master: Even faster recovery. Seven sparks are cast.
- Grandmaster: Fastest recovery. Nine sparks are cast.
Expert level[]
Jump: Costs 5 spell points. The party leaps forward sixty feet, taking no damage from the jump. The player must use the forward arrow key or the party will leap straight up.
- Expert: Basic recovery.
- Master: Faster recovery.
- Grandmaster: Even faster recovery.
Shield: Costs 8 spell points. Slows down incoming missiles (like rocks and arrows) so they only do half damage if they hit.
- Expert: Duration is 1 hour plus 5 minutes per skill point.
- Master: Duration is 1 hour plus 15 minutes per skill point.
- Grandmaster: Duration is 1 hour plus 1 hour per skill point.
Lightning Bolt: Costs 10 spell points. Fires a bolt of lightning at a single target. Damage is 1-8 per skill point.
- Expert: Basic recovery.
- Master: Faster recovery.
- Grandmaster: Even faster recovery.
Master level[]
Invisibility: Costs 15 spell points. Makes the party invisible to creatures. If the party speaks or attacks, the spell is broken. Invisibility cannot be cast when hostile creatures are nearby.
- Master: Duration is 10 minutes per skill point.
- Grandmaster: Duration is 1 hour per skill point.
Implosion: Costs 20 spell points. Creates a thunderclap implosion around a single target by destroying its surrounding air. Damage is 10 points plus 1-10 per skill point.
- Master: Basic recovery.
- Grandmaster: Faster recovery.
Fly: Costs 25 spell points. The party can fly for the duration of the spell, which is 1 hour per skill point.
- Master: For every five minutes the party is in the air, an additional spell point is drained from the caster.
- Grandmaster: No additonal spell point drain.
Grandmaster level[]
Starburst: Costs 30 spell points. Calls twenty stars from the heavens which smite and burn creatures in a large area around the target creature. Each star does 20 points of damage plus 1 per skill point. Only works outdoors.