Acwalandar, also called Acwalander, is the Elemental lord of Water in the Ancient universe. He appears in Might and Magic II and Might and Magic VIII, and is mentioned in Might and Magic III and Masters of the Elements.
Acwalandar was created when an ethereal substance in CRON was mixed with water, creating the water elementals. As their leader, Acwalandar ruled the world for more than sixty years, until Shalwend and his air elementals invaded CRON. This started a war that lasted for more than a century, but neither side was able to defeat the other. In an effort to end the war, Acwalandar told his servants to summon powerful creatures of destruction - Pyrannaste and his fire elementals.
With their aid, Acwalandar was able to push the air elementals back, but the fire elementals suffered under his harsh rule, so Pyrannaste led his people in a rebellion. The concflict was now a three-way war, with all three Elemental lords fighting each other.
Fifty years later, Gralkor and his armies of earth elementals invaded the land. Pyrannaste, Acwalandar, and Shalwend decided to end their war against each other and form an alliance against this new threat. Their combined strength was immensely powerful, and the battle raged for a hundred years, but at the end, Gralkor was victorious. Taking the other elementals as slaves, Gralkor's earth elementals began to create a fixed land area. After toiling for a hundred years, they had created the physical land of CRON.
Somehow, mortal races made their way to the new land, and when Gralkor finally discovered them, he tried to wipe them out. The human leader known as King Kalohn managed to use a magic orb that would allow him to control the elements, and he banished the four Elemental lords to separate corners of CRON. He then placed protective barriers to keep them imprisoned.
After his defeat at the hands of a human spellcaster, Acwalandar began to study magic. In the mid-ninth century, he created a large, powerful creature, filled with life from many of his followers and endowed with the power of fire - the first dragon. He sent it out to destroy Kalohn. Kalohn went to meet the dragon in battle, but was destroyed. His last attempt to create a shield of water was amplified by the orb, creating a flood that ravaged the land and drowned the dragon. Kalohn's daughter Lamanda took control of her father's lands.
The four lords fought for supreme control of the Void. Their long struggle ended up creating a rich land, populated by both sapient and non-sapient races. When they realized that mortal creatures were inhabiting their land, the Elemental lords agreed to a one-day truce to destroy them all.
During their attack, the mortals cried out, and the Forces of the Dome heard their prayers. They didn't want to fight the Elemental lords directly, as this could drag them into the eternal war, but they gave the mortals the power they needed to survive the attack. Each of the five forces made two classes, creating ten mortal champions to drive the Elemental lords back to the corners of the Void.
Once the battle was over, the Forces of the Dome picked up the land and transported it to Terra, where it was placed on the water and broken into isles.
End of the truce
When the world of Enroth was created, the gods forced the Elemental lords into a 10,000-year truce. When the truce ended, they planned to separate all the elements, destroying Enroth in the process. They built vast armies, but when they traveled to Enroth, they discovered that an immortal hero named Tarnum had visited each of their planes, gaining mastery of the elements.
When Escaton attempted to destroy Enroth to cleanse its kreegan infestation, he captured the four Elemental lords and imprisoned them on the Plane Between Planes. This would allow him to use the Convocation of Cataclysm to destroy the world.
Queen Catherine and King Roland traveled to Escaton's palace and informed him that the kreegans had already been eliminated from Enroth. He realized that they were telling the truth, but his programming wouldn't allow him to stop the Convocation. He gave the heroes the keys to the prisons where the Elemental lords were contained, and when they were freed, the four of them ended the Convocation.
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Acwalandar appears in Might and Magic II. In order to travel back in time and save King Kalohn's life, the party must defeat the four Elemental lords. Acwalandar can be found in the Plane of Water. He has 2000 hit points, and an armor class of 80. When defeated, he gives 800,0000 experience.