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For the faction in other games, see Academy.

The Academy is a faction in Might & Magic: Heroes VII. It is made up of magicians, who dedicate their lives to magic and magical items.

LoreEdit

Wizards are proud seekers of knowledge, and subjugators of the natural order. They prize knowledge and research above all, and their great weakness is their desire to seek for these things in places - and in ways - that might be best left unexplored. Intellectually competitive, sybaritic, and Machiavellian, others often find them arrogant and supercilious.OffBck

Most wizards feared the necromancers of House Eterna, so they started banishing anyone practising necromancy. The necromancers made a rebellion and fled to Heresh, since then the Seven Cities became known as the Silver Cities.

ClassesEdit

CreaturesEdit

TacticsEdit

Incomplete This section is incomplete and requires more information. Please help and contribute your knowledge by editing or expanding it.

BuildingsEdit

BasicEdit

 
Village hall Academy H7 Town hall Academy H7 City hall Academy H7Capitol Academy H7Hall of Heroes Academy H7
Village hall Town hall City hallCapitolHall of Heroes
Gives the ability to build new objects in the city. Gives 500 Gold H7 per day. Gives additional 500 Gold H7 per day. Gives additional 1000 Gold H7 per day.Gives additional 2000 Gold H7 per day. You can have only one Capitol.Allows players to recruit Heroes.

Requires:

N/A

Requires:

2000 Gold H7
Village hall
Town level 3

Requires:

5000 Gold H7
Town hall
Town level 9

Requires:

5000 Gold H7
City hall
Town level 15

Requires:

500 Gold H7
5 Ore H7
2 Wood H7

Marketplace Academy H7Workshop Academy H7Pyramidal craft Academy H7
MarketplaceWorkshopPyramidal craft
Provides the town screen window to trade resources.Allows Heroes to buy a Healing tent.Allows Heroes to buy a Small pyramid.
*

Requires:

500 Gold H7
5 Wood H7

Requires:

500 Gold H7
5 Ore H7

Requires:

500 Gold H7
5 Wood H7
2 Shadowsteel H7
Workshop
Town level 6
 


FortificationsEdit

 
Fortification level 1 Academy H7 Fortification level 2 Academy H7 Fortification level 3 Academy H7Lightning pyramid Academy H7Moat Academy H7
Fortification level 1 Fortification level 2 Fortification level 3Lightning pyramidMoat
Adds walls and gates used during siege to the city as well as local guard consisting of Gargoyles and Cabirs. Increases the number of hit points of walls and gates during siege. Adds Djinns and Apprentices to local guard. Increases the number and growth of creatures in local guard. Increases the number of hit points of walls and gates during siege. Increases the number and growth of creatures in local guard.The city has 2 towers during siege.
*
Adds a moat during siege.

Requires:

1500 Gold H7
5 Wood H7
10 Ore H7
Town level 6

Requires:

1500 Gold H7
2 Wood H7
2 Ore H7
2 Dragonblood crystal H7
Fortification level 1
Town level 9

Requires:

1500 Gold H7
2 Wood H7
2 Ore H7
2 Dragonblood crystal H7
Fortification level 2
Town level 15

Requires:

600 Gold H7
2 Ore H7
2 Dragonblood crystal H7
Fortification level 1
Workshop
Town level 6

Requires:

600 Gold H7
2 Dragonblood crystal H7
Fortification level 2
Town level 9
 


OtherEdit

 
Arcane portal Academy H7 Mana core Academy H7 Artifact recycler Academy H7Arcane library Academy H7Casting stage Academy H7
Arcane portal Mana core Artifact recyclerArcane libraryCasting stage
Gives 5000 Gold H7 per day and increase the growth of creatures in the city by 50%. +100 to maximum mana for all your heroes. Doubles the maximum level of Mana of the hero who visits this place. Lasts till the end of the week. Allows you to change artifacts into resources.
*
Adds two level 1 and level 2 spells and one level 3 and level 5 spells to the Mage Guild.Allows your heroes to place two negative magic effects on two random enemy creatures during each battle waged in this city's area of influence.
*

Requires:

4000 Gold H7
5 Wood H7
5 Ore H7
5 Dragonblood crystal H7
5 Starsilver H7
5 Dragonsteel H7
5 Shadowsteel H7
Tear of Asha
Town level 15

Requires:

500 Gold H7
2 Dragonblood crystal H7
Mage guild level 2
Town level 6

Requires:

2000 Gold H7
2 Shadowsteel H7
Marketplace
Town level 3

Requires:

500 Gold H7
1 Dragonblood crystal H7
1 Starsilver H7
1 Dragonsteel H7
1 Shadowsteel H7
Mage guild level 1
Town level 3

Requires:

1000 Gold H7
5 Wood H7
Mage guild level 1
Town level 3

Inscriber Academy H7Thieves guild Academy H7Alchemist lab Academy H7Resource silo Academy H7
InscriberThieves guildAlchemist labResource silo
Adds the possibility to buy spells.Allows you to buy information about your enemies.
*
Provides 1 Dragonblood crystal H7 each day.Provides 1 random rare resource per day.
*

Requires:

2000 Gold H7
5 Wood H7
5 Ore H7
Town level 12

Requires:

500 Gold H7
5 Shadowsteel H7
Mage guild level 1
Town level 3

Requires:

3000 Gold H7
2 Dragonblood crystal H7
Mage guild level 2
Town level 9

Requires:

3000 Gold H7
2 Wood H7
2 Ore H7
Marketplace
Town level 3
 


Magic guildEdit

 
Magic guild level 1 Academy H7 Magic guild level 2 Academy H7 Magic guild level 3 Academy H7Magic guild level 4 Academy H7Town portal Academy H7
Magic guild level 1 Magic guild level 2 Magic guild level 3Magic guild level 4Town portal
Gives 5 random level 1 spells to this city. Gives 4 random level 2 spells to this city. Gives 3 random level 3 spells to this city.Gives 1 random level 4 spell to this city.Allows the heroes who have the Town Portal spell to return to this city if it is the closest available city.

Requires:

500 Gold H7
2 Wood H7
2 Ore H7

Requires:

500 Gold H7
2 Wood H7
2 Ore H7
1 Dragonblood crystal H7
1 Starsilver H7
1 Dragonsteel H7
1 Shadowsteel H7
Mage guild level 1
Town level 3

Requires:

500 Gold H7
2 Wood H7
2 Ore H7
3 Dragonblood crystal H7
3 Starsilver H7
3 Dragonsteel H7
3 Shadowsteel H7
Mage guild level 2
Town level 6

Requires:

500 Gold H7
2 Wood H7
2 Ore H7
5 Dragonblood crystal H7
5 Starsilver H7
5 Dragonsteel H7
5 Shadowsteel H7
Mage guild level 3
Town level 12

Requires:

500 Gold H7
2 Wood H7
2 Ore H7
2 Dragonblood crystal H7
Mage guild level 2
 


Creature productionEdit

Djordje
"I told you to see if he's in the league with the Faceless, not to burn his eyes out!"
Anton
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UnupgradedEdit

 
[[File:]] [[File:]] [[File:]]
Stone parapet Fire cave Golem foundrySchool of MagicAltar of Wishes
Allows players to recruit Gargoyles. Allows players to recruit Cabirs. Allows players to recruit Golems.Allows players to recruit Apprentices.Allows players to recruit Djinns.

Requires:

1300 Gold H7
5 Ore H7

Requires:

1500 Gold H7
5 Ore H7
Town level 3

Requires:

1700 Gold H7
5 Ore H7
Workshop
Town level 6

Requires:

3400 Gold H7
8 Wood H7
2 Dragonblood crystal H7
Mage guild level 2
Town level 6

Requires:

3700 Gold H7
7 Wood H7
3 Ore H7
2 Dragonsteel H7
Mana core
Town level 9

Silver pavilionCloud coliseumArcane tower
Allows players to recruit Rakshasa.Allows players to recruit Colossi.
*
Allows players to recruit Arcane eagles.
*

Requires:

7000 Gold H7
10 Wood H7
5 Dragonsteel H7
Town level 12

Requires:

12000 Gold H7
10 Ore H7
5 Dragonblood crystal H7
10 Starsilver H7
Pyramidal craft or lightning pyramid
Altar of Wishes
Town level 15

Requires:

12000 Gold H7
5 Wood H7
5 Ore H7
10 Dragonblood crystal H7
5 Starsilver H7
Pyramidal craft or lightning pyramid
Altar of Wishes
Town level 15
 


UpgradedEdit

 
[[File:]] [[File:]] [[File:]]
Silver parapet Fire nest Golem forgeUniversity of MagicPinnacle of Wishes
Allows players to recruit Obsidian gargoyles. Allows players to recruit Cabir masters. Allows players to recruit Sandstone golems.Allows players to recruit Disciples.Allows players to recruit Djinn channelers.

Requires:

700 Gold H7
2 Starsilver H7
Stone parapet

Requires:

800 Gold H7
2 Dragonblood crystal H7
Fire cave

Requires:

900 Gold H7
5 Starsilver H7
Golem foundry

Requires:

3000 Gold H7
10 Ore H7
2 Dragonblood crystal H7
2 Starsilver H7
School of Magic

Requires:

3300 Gold H7
7 Wood H7
2 Dragonblood crystal H7
3 Dragonsteel H7
Altar of Wishes

Golden pavilionThundercloud coliseumArcane vortex
Allows players to recruit Rakshasa raja.Allows players to recruit Titans.Allows players to recruit Simurghs.

Requires:

6000 Gold H7
10 Ore H7
5 Dragonblood crystal H7
Silver pavilion

Requires:

12000 Gold H7
10 Ore H7
5 Dragonblood crystal H7
5 Dragonsteel H7
5 Shadowsteel H7
Cloud coliseum

Requires:

12000 Gold H7
5 Wood H7
5 Ore H7
10 Dragonblood crystal H7
5 Starsilver H7
Arcane tower
 


Growth upgradeEdit

 
[[File:]] [[File:]] [[File:]]
Cabir foundry Lava lake Starsilver forgeQuarters of MagicWell of Wishes
Upgrade of the basic dwelling.
+18 Gargoyles or Obsidian Gargoyles per week.
Upgrade of the basic dwelling.
+15 Cabirs or Cabir Masters per week.
*
Upgrade of the basic dwelling.
+8 Golems or Sandstone Golems per week.
*
Upgrade of the basic dwelling.
+4 Apprentices or Disciples per week.
*
Upgrade of the basic dwelling.
+3 Djinns or Djinn Channelers per week.
*

Requires:

1300 Gold H7
5 Ore H7
Five cave
Town level 3

Requires:

1500 Gold H7
Fire cave
Town level 6

Requires:

1700 Gold H7
5 Ore H7
Golem forge
Town level 6

Requires:

5100 Gold H7
3 Wood H7
4 Ore H7
1 Dragonblood crystal H7
1 Starsilver H7
School of magic
Town level 12

Requires:

5500 Gold H7
5 Wood H7
1 Dragonsteel H7
Altar of wishes
Town level 12

Roaring tower
Upgrade of the basic dwelling.
+2 to Rakshasa or Rakshasa Raja per week.

Requires:

7000 Gold H7
10 Wood H7
5 Dragonsteel H7
1 Dragonblood crystal H7
Silver pavilion
Town level 15
 


GalleryEdit

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