The Academy is the clean and well-organized home of Order. The ruler-straight streets divide white walls within which dwell its staunch defenders. The natural terrain for the Academy and its creatures is the pure and driven snow.
Builds a level one city wall. It is required to build 1st level creature dwellings.
Builds a moat and level two city wall.
Builds a keep and level three city wall.
Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.
Builds ships, and allows caravans to travel across bodies of water.
20 wood 20 ore 5000 gold
10 wood 10 ore 7500 goldFort
10 wood 10 ore 7500 goldCitadel
10 wood 4000 goldFort
20 wood 2000 goldFort
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from the secondary skills for Nobility, Scouting, Life Magic, Order Magic, and Death Magic.
Provides an extra 10% gold per week.
Sells Telescope, Mage's Staff, Chainmail, and Potions of Restoration, Immortality, Cold, Fire Resistance, and Binding Liquid.
Provides 3000 gold per day. Also, the strength of all Order Magic spells are increased by 50%. All Institutes of Magic for this player contain spells as if they were Level 5. A hero who stays in a town with an Institute of Magic can exceed his/her normal spell point limit by 25% for ever level over a Level 1 Institute of Magic.