The Academy is the town type associated with Order in Heroes of Might and Magic IV. It is the clean and well-organized home of Order. The ruler-straight streets divide white walls within which dwell its staunch defenders. The natural terrain for the Academy and its creatures is the pure and driven snow.
Builds a level one city wall. It is required to build 1st level creature dwellings.
Builds a moat and level two city wall.
Builds a keep and level three city wall.
Sends heroes and creatures to remote locations. Travel time is computed using a high (30 move / day) movement rate.
Builds ships, and allows caravans to travel across bodies of water.
Requires:
20 wood 20 ore 5000 gold
Requires:
10 wood 10 ore 7500 goldFort
Requires:
10 wood 10 ore 7500 goldCitadel
Requires:
10 wood 4000 goldFort
Requires:
20 wood 2000 goldFort
Other[]
University
Treasury
Alchemist's shop
Great Library
Teaches the basic level of 4 skills for 2000 gold each. Skills are chosen from the secondary skills for Nobility, Scouting, Life Magic, Order Magic, and Death Magic.
Provides an extra 10% gold per week.
Sells Telescope, Mage's Staff, Chainmail, and Potions of Restoration, Immortality, Cold, Fire Resistance, and Binding Liquid.
Provides 3000 gold per day. Also, the strength of all Order Magic spells are increased by 50%. All Institutes of Magic for this player contain spells as if they were Level 5. A hero who stays in a town with an Institute of Magic can exceed his/her normal spell point limit by 25% for every level over a Level 1 Institute of Magic.
Teaches 3 Level One Order Magic spells. Heroes who visit regain up to 35% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 3 Level Two Order Magic spells. Heroes who visit regain up to 50% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Three Order Magic spells. Heroes who visit regain up to 65% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 2 Level Four Order Magic spells. Heroes who visit regain up to 80% of their spell points. Heroes who spend the night recover all of their spell points.
Teaches 1 Level Five Order Magic spell. Heroes who visit or spend the night recover 100% of their spell points.
Requires:
2 wood 2 ore 1 gem 1000 gold
Requires:
1 gem 1000 goldInstitute of Magic level 1
Requires:
1 gem 1000 goldInstitute of Magic level 2
Requires:
1 gem 1000 goldInstitute of Magic level 3
Requires:
1 gem 1000 goldInstitute of Magic level 4
Clerical library
Necromantic library
Teaches Life Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.
Teaches Death Magic spells. Depending on the level of the mage guild, it teaches 2 spells for Level One, Two and Three and 1 spell each for Levels Four and Five.