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Abyssal Communion is a factional skill in Heroes of Might and Magic: Olden Era, exclusive to Schism heroes.

After each battle, the hero increases their Communion level by 1 (up to a max of X). At the start of each day, the Communion level is halved. Each level increases the number of friendly Schism units by 5% until the end of the battle.OffBck

Effects[]

Abyssal Communion allows the hero to gain a Communion level after each victory in battle. Each level of Communion increases the number of Schism creatures in the hero's army by 5% during combat, but half of all collected Communion is lost each day. Higher levels allow the hero to have more Communion.

  • Basic Abyssal Communion grants a maximum of 2 Communion.
  • Advanced Abyssal Communion grants a maximum of 3 Communion.
  • Expert Abyssal Communion grants a maximum of 4 Communion.

Subskills[]

Icon Name Level Description
Our True Home Advanced Friendly Schism creatures deal +10% and take -10% Damage on Native Terrain.
Comprehensible Depths Advanced The maximum Communion level increases by 1.
Call of the Void Advanced Grants +10% maximum Movement Points per level of Communion.
Black Ice Expert Enemy spells cost +1 for the level of the hero's Communion.
Abyssopelagial Expert Communion level increases by 1 per victory in battle.


Secondary skills in the Heroes of Might and Magic series
Heroes II Archery · Ballistics · Diplomacy · Eagle Eye · Estates · Leadership · Logistics · Luck · Mysticism · Navigation · Necromancy · Pathfinding · Scouting · Wisdom
Heroes III Air Magic · Archery · Armorer · Artillery · Ballistics · Diplomacy · Eagle Eye · Earth Magic · Estates · Fire Magic · First Aid · Intelligence · Leadership · Learning · Logistics · Luck · Mysticism · Navigation · Necromancy · Offense · Pathfinding · Resistance · Scholar · Scouting · Tactics · Water Magic · Wisdom
Heroes IV Might Combat (Melee · Archery · Magic Resistance) · Nobility (Estates · Mining · Diplomacy) · Scouting (Pathfinding · Seamanship · Stealth) · Tactics (Offense · Defense · Leadership)
Magic Chaos Magic (Conjuration · Pyromancy · Sorcery) · Death Magic (Occultism · Demonology · Necromancy) · Life Magic (Healing · Spirituality · Resurrection) · Order Magic (Enchantment · Wizardry · Charm) · Nature Magic (Herbalism · Meditation · Summoning)
Heroes V Faction Counterstrike · Gating · Necromancy · Avenger · Irresistible Magic · Artificer · Runelore · Blood Rage
General Attack · Dark Magic (Shatter Dark) · Defense · Destructive Magic (Shatter Destruction) · Enlightenment · Leadership · Light Magic (Shatter Light) · Logistics · Luck · Sorcery (Shout) · Summoning Magic (Shatter Summoning) · War Machines
Heroes VI Faction Guardian Angel · Necromancy · Gating · Bloodrage · Honor · Shroud of Malassa
Might Paragon · Realm · Tactics · Warcries · Warfare
Magic Air Magic · Dark Magic · Earth Magic · Fire Magic · Light Magic · Prime Magic · Water Magic
Heroes VII Faction Righteousness · Bloodrage · Metamagic · Necromancy · Nature's Revenge · Shroud of Malassa · Rune Magic
General Air Magic · Dark Magic · Defense · Destiny · Diplomacy · Earth Magic · Economy · Exploration · Fire Magic · Leadership · Light Magic · Offense · Paragon · Prime Magic · Warcries · Warfare · Water Magic
Olden Era Faction Ascension · Necromancy · Murmuring · Triumvirate's Strength · Summon Swarm · Abyssal Communion
General Arcane Magic · Battlecraft · Battle Magic · Daylight Magic · Defence · Diplomacy · Economy · Insight · Intelligence · Leadership · Logistics · Luck · Nightshade Magic · Offence · Primal Magic · Recruitment · Resistance · Scouting · Siegecraft · Sorcery · Summon Avatar · Tactics · Thaumaturgy