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"A large elvish population inhabits Erathia’s southeastern coast. Green and gold dragons, native to the region, augment their military strength. Before we conquer this region, and detour our forces to Steadwick, we must annihilate these dragons. Our Kreegan allies from Eeofol requested the honor of this mission. The Kreegans are fierce warriors. They will enjoy the slaughter."
—Introduction

A Devilish Plan is a scenario of the campaign Dungeons and Devils in Heroes of Might and Magic III: The Restoration of Erathia.

Walkthrough[]

To win, you must find and kill the Gold Dragon Queen. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will be available to you in the final scenario of this campaign.OffBck

In this scenario, the commanders are limited to level 12. The objective is to kill gold dragon Queen, represented by one neutral gold dragon. The scenario starts on the surface, near the southeast corner of the map, with one Inferno and a hero.

Surface[]

To the southwest of the town, there is a neutral Rampart castle. More to the west, there are two Castle town, and in the north, there are two Ramparts. The two Ramparts and Castles belong to Red player. In the northeastern corner, there is a subterranean gate.

Underground[]

The underground is very small in area. It consists of three parts, all connected. In two of them, there are treasures guarded by green dragons. In the third part is the gold dragon Queen.

Once the queen has been killed, the Eeofol forces prepare for the siege of Steadwick.

Strategy[]

The forces of Erathia and AvLee will send small forces to attack. To neutralize the threat, it is best to flag the mines, then attack the neighboring towns. If too much time passes, the enemy may become quite strong to clash. Once defeated, the heroes need to go underground and defeat the gold dragons in the underground.

Also, all heroes are limited to level 12 and the best eight heroes can be chosen in the final scenario.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On