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"I got Sandro his cursed sword, and now he wants me to fight more moldy Necromancers to get some kind of armor made out of bones. Hah! It'll be their bones I smash!"
Crag Hack

A Cage in the Hand is the third scenario of the Hack and Slash campaign in Heroes of Might and Magic III: The Shadow of Death.

Walkthrough[]

Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 20 but will carry his experience, skills and spells on to the next scenario.OffBck

Bringing Sandro the sword from Marzeth, Crag Hack is tasked to find a rib cage in a swamp called Ferris. It is told that Sandro entrusted the rib cage to a hero, who was held up in a sanctuary, but the necromancers burned the sanctuary and stole the artifact. Sandro reminds Crag of the rewards and the evil he is fighting against. Crag does not think this is fun anymore, but decides to go look for the rib cage. Since Sandro does not have any friends in the area, Crag has to find the lightblue keymaster tent to unlock a border guard, protecting a neutral Stronghold. The keymaster is in the south, past a gold mine. After capturing the town, each week produces 60 additional goblins for recruitment. To intimidate the necromancers, Crag sends a messenger, claiming he will defeat them all for burning the sanctuary. After a while, the messenger returns as a zombie; Crag kills the messenger, seeing the necromancers want him dead for sending that threatening message.

Crag will have to go to the underground cave close to the town to visit a black keymaster tent, which will give him passage later on. There is also a darkblue keymaster tent, which only unlocks a border guard to shorten the distance to the mines and dwellings east of the town. Crag can either go to south and find a Necropolis town, or east to find an unoccupied Castle town. East of the Castle is a white keymaster tent, which unlocks a white border gate in southwest; the area contains some artifacts, resources, dwellings and a dragon utopia. With enough forces, Crag will have to cross the garrison, either the one south of the eastern Necropolis (45 vampire lords and 50 power liches), or the anti-magic one (45 vampire lords, 50 power liches and 10 dread knights), past the white border gate. While the final Necropolis cannot be accessed (since it is protected by a purple border gate, which lies just in front of the town), Crag has to find the rib cage among the liches. The rib cage lies in the hands of power liches in the most southeastern corner. Upon their defeat, Crag obtains the rib cage.

Towns[]

Strategy[]

The enemy is persistent in attacking towns, so Crag will have to recruit enough forces to pass the enemy (or at least battling the enemies) and defeat the power liches. Heroes are limited to level 20, though Crag is the only carryover hero to the final scenario.

Heroes III campaigns scenarios
Original game
Long Live the Queen Homecoming - Guardian Angels - Griffin Cliff
Dungeons and Devils A Devilish Plan - Groundbreaking - Steadwick's Fall
Spoils of War Borderlands - Gold Rush - Greed
Liberation Steadwick's Liberation - Deal With the Devil - Neutral Affairs - Tunnels and Troglodytes
Long Live the King A Gryphon's Heart - Season of Harvest - Corporeal Punishment - From Day to Night
Song for the Father Safe Passage - United Front - For King and Country
Seeds of Discontent The Grail - The Road Home - Independence
Armageddon's Blade
Armageddon's Blade Catherine's Charge - Shadows of the Forest - Seeking Armageddon - Maker of Sorrows - Return of the King - A Blade in the Back - To Kill A Hero - Oblivion's Edge
Dragon's Blood Culling the Weak - Savaging the Scavengers - Blood of the Dragon Father - Blood Thirsty
Dragon Slayer Crystal Dragons - Rust Dragons - Faerie Dragons - Azure Dragons
Festival of Life Razor Claw - Taming of the wild - Clan War - For the Throne
Playing with Fire Farming Towns - March of the Undead - Burning of Tatalia
Foolhardy Waywardness Lost at Sea - Their End of the Bargain - Here There Be Pirates - Hurry Up and Wait
The Shadow of Death
New Beginning Clearing the Border - After the Amulet - Retrieving the Cowl - Driving for the Boots
Elixir of Life Graduation Exercise - Cutthroats - Valley of the Dragon Lords - A Thief in the Night
Hack and Slash Bashing Skulls - Black Sheep - A Cage in the Hand - Grave Robber
Birth of a Barbarian On the Run - The Meeting - A Tough Start - Falor and Terwen - Returning to Bracada
Rise of the Necromancer Target - Master - Finneas Vilmar - Duke Alarice
Unholy Alliance Harvest - Gathering the Legion - Search for a Killer - Final Peace - Secrets Revealed - Agents of Vengeance - Wrath of Sandro - Invasion - To Strive, To Seek - Barbarian Brothers - Union - Fall of Sandro
Specter of Power Poison Fit for a King - To Build a Tunnel - Kreegan Alliance - With Blinders On